ACBL00 – Beginner: Introduction to Bridge Ward Trumbull
Sep 27, 2005
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What is bridge?
husbands and wives prior to their divorce.
2. Bridge is a new language to be learned. It helps if you speak
Swahili.
little SUBTRACTION.
Alzheimer’s Disease or are over 100.
their hands in an attempt to reach the optimum contract for their
team. It’s sort of like they are collaborating on a poem, and each
one writes every other line.
Bridge has three parts to learn
1. Bidding
2. Declarer play
3. Defender play
Terminology
The sequence (rank) of the bids is clubs, diamonds, hearts, spades and notrump. Clubs and diamonds are called the minors. Hearts and
spades are called the majors.
ACBL00 – Beginner: Introduction to Bridge Sep 27, 2005
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What’s bidding all about?
The players (based on the cards in their hands) have an auction to see
which team (pair) will declare the hand and which will defend. The
bidding is clockwise starting with whoever dealt the cards. The bidding
is incremental, starting as low as 1 club and going as high as 7
notrump.
NOTE: To simplify the game, the bid levels are not from 1 to 13 but
from 1 to 7. Thus a bid at the 1 level (e.g., 1 heart) indicates
the intention to take 7 tricks (a book of 6 tricks plus 1 trick) if
that is the final contract.
Bidding to score points
Bridge bidding is an auction in which you get points based on the final
level of that auction (i.e., the final contract). It is not important for
beginners to know how to score. Let the old timers do that. However,
you must know that bidding and making games or slams give large
bonus points for your team score.
Games levels (i.e., 100 scoring points) are:
notrump - 3 level or 9 tricks (100 points)
majors - 4 level or 10 tricks (120 points)
minors - 5 level or 11 tricks (100 points)
Slam levels are: (scoring points don’t apply - only the
level)
small slam - 6 level or 12 tricks
grand slam - 7 level or 13 tricks
ACBL00 – Beginner: Introduction to Bridge Sep 27, 2005
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Bidding to score points (continued)
Scoring points for the declarer are:
minor suits - 20 points per trick
major suits - 30 points per trick
notrump - 40 points for the first trick and 30 points for
subsequent tricks
Bonus points for the declarer are:
Bid and make game - non-vulnerable (explained below) is
300 points.
vulnerable is 500 points.
Bid and make a small slam - non-vulnerable is 500 points.
vulnerable is 750 points.
Bid and make a grand slam - non-vulnerable is 1000 points.
vulnerable is 1500 points.
Because of the bonus points, you must know that your team should (if
you have the cards) bid and make game. Better still of course is to bid
and make a slam.
Rubber Bridge and Duplicate Bridge
Originally and still, bridge is a social card game that is played by couples in their homes. In this case it is called rubber bridge (explained below).
It is also a tournament game played by many people in meeting halls.
This form is called duplicate bridge.
ACBL00 – Beginner: Introduction to Bridge Sep 27, 2005
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Rubber Bridge and Duplicate Bridge (continued)
Rubber Bridge
In rubber bridge the teams play one-or-more rubbers in an evening.
A rubber is the first team to win two out of three games. At this point
the scoring is not important. However, the terminology is. At the
beginning of a rubber both teams are NON-VULNERABLE. When
one of the pairs bids and makes their first game, they become
VULNERABLE. If they then bid and make another game, the rubber
is over; and they can start another rubber. However if both pairs bid
and make a game, then both teams are vulnerable. In rubber bridge
you shuffle and deal one hand after another.
Duplicate Bridge
In duplicate bridge the hands are pre-dealt and passed from table to
table. Many players at other tables will play the same exact cards
that you do. They are stored in special holders which indicate who is
the dealer and the vulnerability of each pair. The scoring is almost
identical as in rubber bridge. The four seats at each table are
defined as a north/south pair vs an east/west pair. So an east/west
pair is trying to play each hand better than any other east/west pair
plays the same hand.
Play of a hand
After the bidding is complete, one of the players (who got the bid)
becomes the DECLARER and his/her partner becomes the DUMMY.
The other pair becomes the DEFENDERS. The opponent to the left of
the declarer makes the OPENING LEAD of a card from that hand. The
cards of the dummy are then spread face up by suit, with the higher
ranking cards at the top. If it is a suit contract, the trump suit is
displayed to dummy’s right which is the declarer’s left.
ACBL00 – Beginner: Introduction to Bridge Sep 27, 2005
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Play of the hand (continued)
The declarer then pauses (looking at his/her cards and the dummy’s
cards) to determine how best to take the number of tricks necessary to
make the contract. At the same time the opponents are planning the
defense in order to set the contract. For example:
The contract is 4 hearts (game), and the declarer must take at
least 10 tricks. The opponents must take 4 tricks to set the
contract.
Whether it’s a suit contract or a notrump contract, all players must play a
card of a suit when it is lead if they have any. The highest card in that
suit wins the trick. This is always true in notrump contracts. However, in
a suit contract any player who has no cards in the suit that’s lead can
win the trick by playing a trump card. This is known as ruffing or
trumping the trick.
The player who wins a trick leads the first card for the next trick. The
play continues in this manner until all 13 cards are played.
Back to bidding - points, points, points
The priorities in bidding are:
1. Game in a major with at least 8 cards between the partners in
that suit
2. Game in notrump
3. Game in a minor with at least 8 cards between the partners in
that suit.
ACBL00 – Beginner: Introduction to Bridge Sep 27, 2005
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Back to bidding - points, points, points (continued)
So how do we do it? They created a concept called HIGH CARD
POINTS (HCP) and DISTRIBUTION POINTS. Next they found that
25/26 points between the partners should be enough to probably make
game in a major or notrump contract or 28/29 points in a minor suit
contract In a notrump contract only high card points should be counted.
In a suit contract both types of points can be counted.
High Card Points (HCP)
Aces are 4 points Queens are 2 points
Kings are 3 points Jacks are 1 point
Distribution Points
Void in a suit is 3 points (I’ll change this when you get
better.)
A singleton in a suit is 2 points.
A doubleton in a suit is 1 point.
So when you pick up your 13 cards, sort them by suit (red/black/red/
black). Next count your HCP only. Distribution points aren’t needed
yet. Then by the process of bidding, you and your partner describe your
point counts and the number of cards in some suits, always listening to
see if you have 8 or more cards in a suit. Preferably a major suit. If you
agree on a suit and the combined points are enough (25/26 in a major
suit or 28/29 in a minor suit) bid that suit at the game level.
If the combined HCP are 25/26 or more but you don’t have a major fit
(8+ cards in the suit), then you probably should bid game in notrump (3
level).
ACBL00 – Beginner: Introduction to Bridge Sep 27, 2005
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Wrap Up
That’s the tip of the iceberg. If I haven’t scared you off, turn next to:
ACBL01 - Opening Bids and Responses: 5 card majors and
convenient minors