ACBL29 – Declarer: Counting Winners and Losers Ward Trumbull
Feb 8, 2012
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Definition
Winners – These are tricks you expect to take because you have high
honors in a suit and/or length in a suit. Typical winners in a
suit are:
1. Ace, ace-king, ace-king-queen, etc.
2. A K Q x x would be counted as 5 winners if there is
a chance for a 5-3-3-2 distribution.
3. A K x x x would be counted as 4 winners if there
was a chance for a 5-3-3-2 distribution.
Losers - These are cards in a suit that you expect to lose to the
opponents because they have the high honors in that suit.
When to Count
When you have a strong distributional playing hand and are
contemplating opening 2 clubs, your hand should have (per Trumbull
2 Clubs) enough winners to make game or at least be within one trick
of making game. This would be based on one-or-two 5+ cards suits
in your hand, usually the majors. You make the decision by counting
losers in your hand, looking only at the top 3 cards in each suit.
Typically, you count winners or losers (WoL) when you are the
declarer as soon as the dummy has been tabled. For those that
forgot, declarers should use the ARCH checklist (ACBL16). In this
case you’re counting WoL between two hands.
ACBL29 – Declarer: Counting Winners and Losers Feb 8, 2012
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the suit.
has the most cards in that suit.
Example 1: You have a void opposite 3 spot cards in the other
hand. That suit has 3 losers. When playing the
hand, you will hopefully ruff those losers.
Example 2: You have jack-ten doubleton opposite ace third.
You have 2 losers.
4. 1 – Count one loser for a doubleton A x or K Q in a suit.
Count one loser for a 3 card A Q J.
5. 2 – Count 2 losers for any other doubleton suit regardless whether
or not it has a king, queen or jack.
6. 3 – Count 3 losers for any 3+ card suit missing the ace, king and
queen. The limit is 3.
7. For 3+ card suits with some honors, count 1 loser for each missing
ace, king, queen or jack. This applies to trump suits too.
For example:
A 7 4 opposite Q 10 8 6 2 – missing king/jack means 2 losers
K 5 opposite J 10 9 8 3 – missing ace/queen means 2 losers
6 4 2 opposite Q 10 9 8 4 -- missing ace/king/jack is 3 losers
8. Count king x x opposite queen x x as 2 losers. Still 2 if queen x x x.
ACBL29 – Declarer: Counting Winners and Losers Feb 8, 2012
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9. If the opening lead is in a suit in which the declarer hand has an
unprotected king, count that king as a winner, not a loser.
Finally, if you have more losers than you can afford to make your
contract, you must use the HOW of ARCH to figure how to eliminate
one-or-more of those losers.
the suit.
4. An ace-queen is only 1, and a king-queen is only 1.
5. In 4 X 4 suits, assume honor winners plus 1. In the case of no
honors, you count no immediate winners. For example:
A K J 7 opposite 5 4 3 2 - two honor winners plus 1 equals 3.
- one honor loser (queen)
6. In the case of 5 X 3 suits or 5 X 4 suits, assume honor winners
plus 2. For example:
A Q J 7 6 opposite 9 5 3 - two honor winners plus 2 equals 4
- one honor loser (the king)
.
Q 9 7 5 3 opposite K 10 8 6 - one honor winner plus 2 equals 3.
- two honor losers (the ace-jack)
ACBL29 – Declarer: Counting Winners and Losers Feb 8, 2012
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7. In the case of 6 X 2/3/4 suits, assume honor winners plus 3.
For example:
A 9 7 6 5 4 opposite 8 3 - one honor winner plus 3 equals 4.
8. If the opening lead is in a suit in which the declarer hand has an
unprotected king, count that king as a winner.
Finally, if your winner count is short of your contract tricks requirement,
you must use the HOW of ARCH to figure how to get the extra needed
tricks.